The level 90-Talent row for Druids was designed to encourage hybrid gameplay. We decided that, while you shouldn’t have to give up a significant amount of your primary role throughput in order to gain the off-role benefit, you also don’t need to gain an actual benefit to your primary role throughput benefit either. We’ve reduced the power of their primary role benefit, making them roughly neutral in their effect on your primary role. Note that the increase to off-role healing from Nature’s Vigil is not actually a buff (see Retuning Healing Spells and Player Health and Resilience above).
Dream of Cenarius
Balance: The talent has been redesigned for Balance Druids and now causes Moonfire and Sunfire casts with Lunar or Solar Peak to also heal a random injured ally.
Feral: Increases the healing of Healing Touch and Rejuvenation by 20%, and causes them to also heal the Druid when cast on allies.
Heart of the Wild no longer provides an increase to Hit, Expertise, Stamina, Agility, and Intellect while active.
Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% 16% (up down from 25%), and all single-target damage spells also heal a nearby friendly target for 40% 35% of the damage done (up from 25%).